Bumper Boats
Description |
Most gamers tire of grinding, but we're about to get literal. Weak weapons, extended clips, and extra padding mean this battle is going to be up-close and personal, so wear a helmet. And bring some snacks. It's gonna be a while.
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What makes this special? |
Without explosive weapons or specialized ammunition, significant damage is only inflicted upon the enemy vessel by physical contact.
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Appropriate Map Modes |
-Deathmatch (preferred)
-King of the Hill -2-Team Brawl -1-Team Brawl |
Ships Allowed/Required |
Required:
-Goldfish -Pyramidion -Squid |
Ships Prohibited |
All except above
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Weapons Allowed/Required |
Heavy Guns:
-Hellhound Heavy Twin Carronade Light Guns: -Whirlwind Light Gatling Gun -Barking Dog Light Carronade |
Weapons Prohibited |
All except the above
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Classes Allowed/Required |
1st Slot: Pilot
2nd, 3rd, & 4th Slots: Engineer |
Classes Prohibited |
-Gunner
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Pilot Tools Allowed/Required |
Required:
-Kerosene/Moonshine (choose only 1) -Phoenix Claw -Impact Bumpers |
Pilot Tools Prohibited |
All except above
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Repair Tools Allowed/Required |
All except below
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Repair Tools Prohibited |
-Dynabuff Industries Kit
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Ammunition Types Allowed/Required |
Required:
-Heatsink |
Ammunition Types Prohibited |
All except above
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Tips and Strategies |
Because of the limited weapons and ammo types, ramming is the only reliable ways to secure kills with this rule set. As a team, focus fire and physical contact on one enemy at a time. This is obviously beneficial in a typical match, but nearly required if you want to win while playing Bumper Boats.
Pyramidions are a popular choice for this rule set because flying them is fairly straight-forward (literally and figuratively) and ramming is especially useful when you have no explosive weapons. However, the three ships available for this rule set act like the choices in a match of Rock, Paper, Scissors. Afraid of a Pyra armed with two forward Gatlings? Take a maneuverable Squid with Gatlings and Light Carronades. That'll keep him busy! Now how will you deal with that Squid? Maybe a Goldfish with a Heavy Carronade will be able to lock down his balloon and engines with Heatsink clip. But now we have to worry about that Goldfish... and we're back to the Pyra. It's the circle of death. On your ship, the best bet is for your crew to target different components on the enemy vessel; one person should strip the armor while another targets engines, another targets guns, etc. It would also help to know when to reload and when to target a different component or ship. Red hit markers indicate that the enemy component being targeted has been destroyed (be it armor, balloon, engine, or gun), so it might be wise to target a different component immediately or begin the reloading process to prepare for when that component module is rebuilt. Heatsink clip is available, but it won't always be the best ammunition to load into your gun. Normal rounds will reach the enemy at farther distances and are slightly easier to land because they do not suffer from the decreased muzzle velocity. However, Heatsink lets you shoot many more less powerful rounds and increases gun rotation speed, allowing more precise tracking on the enemy as ships are bouncing into and off of each other. And you will be bouncing. The pilot can use Moonshine or Kerosene to "stiffen" the ship and negate some rotation or embrace the spin by using Phoenix Claw to actually increase rotation during impact. It's also worth remember that the effects of Impact Bumpers persist for 5 seconds after the tool is deactivated. This can be used to a pilot's advantage by "juggling" it; that is, activating the Bumpers for a moment and then quickly switching back to a different tool. |