Chaos Skirmish Saturdays
  • Home
  • About
  • Rulesets
    • ARRR!
    • Big Bang
    • Boomstick
    • Buccaneer Time
    • Bumper Boats
    • Cannonballs
    • Clone Wars
    • Dismiss
    • Dodgeball
    • Flashbang
    • Firewall
    • Flight of the Bumblebee
    • Flyswatter
    • Glass Cannon Support
    • Golden Gun
    • Heavy Metal
    • Hex's Laser Mode
    • Hot N' Bothered
    • Judgement Day
    • Stay on Target
    • Laser Tag
    • Lightning Shrike
    • Lochdown
    • M&M'S
    • Minefield
    • Over 9000
    • Parabollocks
    • Push+Pull
    • Pyrotechnics
    • Rolling Thunder
    • Shishkebab
    • Storm Broken
    • Through the Fire and Flames
    • Track & Field
    • Tornado
    • Under the Sea
    • Utter Chaos
    • Whalehunt
  • Contact
  • Home
  • About
  • Rulesets
    • ARRR!
    • Big Bang
    • Boomstick
    • Buccaneer Time
    • Bumper Boats
    • Cannonballs
    • Clone Wars
    • Dismiss
    • Dodgeball
    • Flashbang
    • Firewall
    • Flight of the Bumblebee
    • Flyswatter
    • Glass Cannon Support
    • Golden Gun
    • Heavy Metal
    • Hex's Laser Mode
    • Hot N' Bothered
    • Judgement Day
    • Stay on Target
    • Laser Tag
    • Lightning Shrike
    • Lochdown
    • M&M'S
    • Minefield
    • Over 9000
    • Parabollocks
    • Push+Pull
    • Pyrotechnics
    • Rolling Thunder
    • Shishkebab
    • Storm Broken
    • Through the Fire and Flames
    • Track & Field
    • Tornado
    • Under the Sea
    • Utter Chaos
    • Whalehunt
  • Contact
Search by typing & pressing enter

YOUR CART

Over 9000

Description

​We're givin' 'er all she's got, captain! That shipment we 'acquired' from Dynabuff inspired our chief engineer to overclock the ship's systems. This supercharged battle will have you positively glowing.

What makes this special?

There are at least two buff kits on each ship. Charged ammo is forced upon the engineers, but the gunner can bring two other choices. There won't be many (if any) fires.

Appropriate Map Modes

​-Deathmatch
-King of the Hill
-Crazy King
-VIP Deathmatch
-2-Team Brawl
​-1-Team Brawl

Ships Allowed/Required

All

Ships Prohibited

None

Weapons Allowed/Required

All except below

Weapons Prohibited

Light Guns:
-Beacon Flare Gun
-Dragon Tongue Light Flamethrower
-Banshee Light Rocket Carousel
-Hades Light Cannon

Heavy Guns:
-Typhon Heavy Flak Cannon Mk. I
-Typhon Heavy Flak Cannon Mk. II

Classes Allowed/Required

​1st Slot: Pilot
2nd Slot: Gunner
3rd & 4th Slots: Engineers

Classes Prohibited

None

Pilot Tools Allowed/Required

All

Pilot Tools Prohibited

None

Repair Tools Allowed/Required

Required:
-Dynabuff Industries Kit (Engineer)

Repair Tools Prohibited

None

Ammunition Types Allowed/Required

Required:
-Charged

Ammunition Types Prohibited

-Incendiary

Tips and Strategies

Obviously no one has to actually use the charged ammo, but it makes sense to bring weapons that benefit from it. There isn't a great risk of ships catching ablaze because of the weapon and ammo restrictions, so instead of fighting fires, engineers can spend more time buffing the engines, balloon, armor, and guns. Lack of fires also encourages crews to drop chemical spray and the extinguisher in order to repair more effectively, especially because they'll be taking increased damage in addition to dealing it. Whichever crew can maintain the most buffed components has a significant edge against enemy ships, so make sure to pre-buff and re-buff during reloads and cool-downs and avoid accidentally activating a crew mate's pre-buffs.
Powered by Create your own unique website with customizable templates.