Over 9000
Description |
We're givin' 'er all she's got, captain! That shipment we 'acquired' from Dynabuff inspired our chief engineer to overclock the ship's systems. This supercharged battle will have you positively glowing.
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What makes this special? |
There are at least two buff kits on each ship. Charged ammo is forced upon the engineers, but the gunner can bring two other choices. There won't be many (if any) fires.
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Appropriate Map Modes |
-Deathmatch
-King of the Hill -Crazy King -VIP Deathmatch -2-Team Brawl -1-Team Brawl |
Ships Allowed/Required |
All
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Ships Prohibited |
None
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Weapons Allowed/Required |
All except below
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Weapons Prohibited |
Light Guns:
-Beacon Flare Gun -Dragon Tongue Light Flamethrower -Banshee Light Rocket Carousel -Hades Light Cannon Heavy Guns: -Typhon Heavy Flak Cannon Mk. I -Typhon Heavy Flak Cannon Mk. II |
Classes Allowed/Required |
1st Slot: Pilot
2nd Slot: Gunner 3rd & 4th Slots: Engineers |
Classes Prohibited |
None
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Pilot Tools Allowed/Required |
All
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Pilot Tools Prohibited |
None
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Repair Tools Allowed/Required |
Required:
-Dynabuff Industries Kit (Engineer) |
Repair Tools Prohibited |
None
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Ammunition Types Allowed/Required |
Required:
-Charged |
Ammunition Types Prohibited |
-Incendiary
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Tips and Strategies |
Obviously no one has to actually use the charged ammo, but it makes sense to bring weapons that benefit from it. There isn't a great risk of ships catching ablaze because of the weapon and ammo restrictions, so instead of fighting fires, engineers can spend more time buffing the engines, balloon, armor, and guns. Lack of fires also encourages crews to drop chemical spray and the extinguisher in order to repair more effectively, especially because they'll be taking increased damage in addition to dealing it. Whichever crew can maintain the most buffed components has a significant edge against enemy ships, so make sure to pre-buff and re-buff during reloads and cool-downs and avoid accidentally activating a crew mate's pre-buffs.
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